Dec 18, 2005, 04:23 PM // 16:23
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#201
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Krytan Explorer
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I never really understood the point of Iron Mist (I think, the one that slows them by 90% but makes them immune to all damage bar lightning). In my opinion there aren't enough lightning specific skills to make this worthwhile compared to the water snares.
And I'm not a huge fan of Ice Prison either, the fact that fire damage negates it is annoying, I think it should work like Blurred Vision, allowing it to hit more than one enemy, setting them up for a Maelstrom nuke or something (seeing as a fire nuke would cancel it...).
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Dec 18, 2005, 05:01 PM // 17:01
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#202
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Frost Gate Guardian
Join Date: Aug 2005
Location: A Place You Aren't
Guild: Suppressed Messengers [spam]
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throughout my playing days i have found that there is really no such thing as a "worst" skill. Somebody said that peace and harmony needs a bit of a boost, i find it quite helpful in a simple bonding build. i also noticed cleave was quite popular..that disapointed me. cleave with a tigers fury build can dish out some heavy damage. one guy said that veratas aura was useless, not so true. veratas aura is very important in a minion factory hoh build. and even most minion master builds in pve. i saw signet of humlity on there, that was a shock also, in pvp that could possibly disable a persons entire build or just irate the player greatly. rust got some feedback also...rust+used on bonder= not so hot for the bonder. i guess before i drag on for all of eternity i might as well sum up. there is NOT a worst skill in the game, it truly depends on your build and your team and the monsters or other players. There is no worst skill just skills that may need a tune up, maybe some skills are meant for some things people havent discovered yet.
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Dec 18, 2005, 08:44 PM // 20:44
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#203
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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I think we need to make a distinction between the "worst skill in comparison with the skills in the same Skill Line" or the "worst skill(s) in the game, period". There is a huge difference.
For example, Power Shot is not THE WORST skill because it is Ranger's first attack skill that is quite useful for the first 1/4 of the game. But Power Shot is considred "worse" when you have access to other bow skills. Penetrating Attack has less recharge so it is considered "better". Hunter Shot costs less energy and it costs bleeding and some dmg.
My nomination will be Elementalist's Conjures. Those Conjures are the worst skills in the game because:
1.) Conjure does not fit with Elementalists. You lose all enchantments and you need to attack. All those are against Ele's design. Ele has no self heal except for Aura of Restoration (which you need to cast in order to get healed) and Ele benefits more if they cast spells and gain energy back through Attument. All these are against the nature of Conjure. E/W can use Conjure of course but that's more of a "fun" build than the really "competitive" one. Losing enchantments as an Ele is just not safe and Elementalists do get their enchantment stripped all the time (in comparison to ranger/warrior).
2.) +17 "elemental" dmg is nothing to be scared about. It's terrible against warrior/ranger primary and it does not provide the "spike" that most Ele need to kill. Ok...so who can use Conjures.....?
3.) Ranger has Preparations that are not enchantments, cost less energy and benefit them more because Wilderness has Troll Urgent and useful traps. Yes, you can adjust to the point that having Conjure Flame + Kindle Arrow yield a bit more fire dmg (+30 instead of +26) but in my opinions, it's not worth it. You need to invest in Fire which is secondary and it's not like most Rangers can spam fire spells.
As for Warrior, I would go with Strength of Honor for more consistent +8 dmg. The trouble of using secondary enchantment is not just worth it IMO. Oh and you need to have the corresponding Elemental Upgrade so that's another down side.
4.) I understand that not all skills benefit Primary class. A good example will be Necro's Order that don't really benefit them that much but it's very useful in an organized Team. You can't cast Conjure on anybody else!
5.) Conjures require a successful "hit" in order to provide the effect. Since Conjures don't fit well with Ele primary, warrior/ranger would use them. Well, when warrior/ranger get blinded, the effectiveness of Conjure is gone. When the target is under Guardian, defensive stance, you can't land a hit. This is not the major reason why I think Conjures are the worst but it's another reason to show why Conjure's usefulness can be easily replaced in this game, thus serving little purpose.
Overall, I think Conjures need to be upgraded. They are definitely not the "hot" skills in the game.
Last edited by jibikao; Dec 18, 2005 at 09:03 PM // 21:03..
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Dec 20, 2005, 02:08 AM // 02:08
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#204
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Frost Gate Guardian
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There really aren't very many horrible skills some are just meant for PvE (Cleave, Protective Bond, Gladiator's Defense).
Although I can safely say there are a few skills that leaves a person scratching their head. Otyguh's Cry? Umm... ok. Illusionary Weaponry?... Um yeah *insert enchantment removal here.
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Dec 20, 2005, 02:57 AM // 02:57
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#205
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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whats really annoying with this thread is someone will state a very good reason for why a certain skill is useful then 2 posts later someone will post about how much this skill sucks without even reading any of the earlier posts.
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Dec 20, 2005, 03:30 AM // 03:30
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#206
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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who wants to read 9 pages of "This skill sucks/No it doesn't"? I don't
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Dec 20, 2005, 03:34 AM // 03:34
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#207
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Ascalonian Squire
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Vital Blessing is very good!!!
in war camp farm was great, the extra 200 hp + endure pain + some +hp weapon or shield will boost ur hp over 1k!!!
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Dec 20, 2005, 02:10 PM // 14:10
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#208
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Frost Gate Guardian
Join Date: Dec 2005
Location: UK
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Quote:
Originally Posted by Flapper McSparkles
Oh yeah, heal party. 15 energy for a laughable amount of health. I don't feel like making an argument, I just know that I always kick myself when I take it along, because it always ends up being futile. Such a small health gain isn't going to make you not lose if things are going badly.
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Well, it's a good spell if u r going to Dragon's Lair. Constant health degen on 8ppl is not that easy to heal
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Dec 20, 2005, 02:16 PM // 14:16
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#209
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Frost Gate Guardian
Join Date: Dec 2005
Location: UK
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Quote:
Originally Posted by Stormbringer
Infuse Health, shit in pve and pvp...Unless some one can explain its use to me
Mend Condition, the TOUCHING version of mend ailment...Stupid..
More will come...
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Infuse Health can be used to save someone from dying. Instant +300hp heal. And u as a monk always stay away from the battle, right?
I use mend condition a lot (always actually) as it heals. So u get like +80hp heal and 1 condtion is removed. Not bad I'd say.
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Dec 20, 2005, 02:21 PM // 14:21
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#210
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Frost Gate Guardian
Join Date: Dec 2005
Location: UK
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As I keep thinking about it... Rust can be used against those nasty phantoms with Signet of Midnight.
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Dec 20, 2005, 02:22 PM // 14:22
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#211
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Frost Gate Guardian
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Quote:
Originally Posted by Mistress Develion
Vital Blessing FTW at lvl 8 as a prot monk it currently gives me 93 extra life... and thats onlt with my Protection magic at 5
want a useless Monk spell... Heal area... cause most people cant use it correctly and sit their healing everyone including the mob while you whack senselessly away at it
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are you serious?
heal area is one of the most useful monk skills.
monk stands between elemental and ranger. one heal all are healed.
or monk flees and saves his ass cause he uses hela area.
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Dec 20, 2005, 02:23 PM // 14:23
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#212
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Frost Gate Guardian
Join Date: Dec 2005
Location: UK
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Quote:
Originally Posted by Entropius
dolyak signet
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The best farming skill
And the one that keep keg holder alive btw.
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Dec 20, 2005, 02:33 PM // 14:33
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#213
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Frost Gate Guardian
Join Date: Dec 2005
Location: UK
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Keystone Signet may be used by Mo/Me bonder. Blessed Signet and Leech Signet. It's always nice to interrupt Mark of Protection
And u don't have any other active skills with u anyway.
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Dec 20, 2005, 02:35 PM // 14:35
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#214
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Frost Gate Guardian
Join Date: Dec 2005
Location: UK
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Quote:
Originally Posted by (reature111
heal area owns if ur party is getting owned and needs to buy time to get away and thin out the hoarde, but that pretty conditional and shouldnt ever happen anyway
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I use heal area on minions while FA farming
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Dec 20, 2005, 04:00 PM // 16:00
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#215
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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mend condition isnt touch.. you remove a condition and heal for 100hp~ how is that bad? The only disadvantage is its other ally only. My most used skill at times
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Dec 21, 2005, 09:06 AM // 09:06
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#216
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Quote:
Originally Posted by Akathrielah
Illusionary Weaponry?... Um yeah *insert enchantment removal here.
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Um... *insert cover up chant here*? IW is one of the best mesmer elites. Rlly is.
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Dec 21, 2005, 09:29 AM // 09:29
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#217
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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Quote:
Originally Posted by Hella Good
Um... *insert cover up chant here*? IW is one of the best mesmer elites. Rlly is.
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I was about to say the same thing.
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Dec 21, 2005, 10:29 AM // 10:29
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#218
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Has no-one realised that there arent really any actually bad skills? The only ones that are 'bad' are merely relative to something else. Even Cry, it still makes my pet buff 0.o
Conjures should have the 'loose all' thingy taken off. They solved the problem of stacking when they put in 'weilding elemental weapon' so I dont see the problem atm. Atm, its unnecessarily weakened.
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Dec 21, 2005, 09:23 PM // 21:23
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#219
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Ascalonian Squire
Join Date: Nov 2005
Guild: Golden Hunters
Profession: W/
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No more arguing about the worst skill in the game
Here is it!
and guess who uses it?? go figure...
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Dec 21, 2005, 10:00 PM // 22:00
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#220
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Pre-Searing Cadet
Join Date: Oct 2005
Guild: Dvine Order of Heroes
Profession: N/Mo
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I'd have to say mark of pain isn't worthless in PvE, but it still sucks in PvP. also its good for a minion master to have 'casue 5+ bone fiends can really make this a super AOE skill. Its really funny to see the marked enemies buddies try to run a away only to have the mark FOLLOW them. makes a group of monsters pretty unproductive in most cases. Try hitting a group with ignited arrows and this- thier intlegence effectively becomes 0.
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